What's new
Warez.Ge

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

ArtStation - Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop

voska89

Moderator
Staff member
Top Poster Of Month
bd55b169a39010202830d5e86186309b.jpeg

Artstation - Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop with Thiago Klafke
Content Source:https://www.artstation.com/marketpl...mplete-workflow-from-3d-modeling-to-photoshop
Genre / Category:
Code:
3D Tutorials
File Size :499MB
In this tutorial, I show how you can quicklymodel tiling texturesusing your preferred modeling package, finishing it up in Photoshop.
Summary

I will start with a simple roof tile, and lay it out in a tileable pattern. I then create variation by duplicating and tweaking the original tiles, and randomizing each tiles position/scale/rotation.
Next, I fix any overlapping errors by hand. Once my high-poly is finished, I bring the baked maps to Photoshop, and use a combination of photo sources and hand-painted details to finish the texture.
Workflow
If you are familiar with other software, such as Zbrush and Substance, you should be able to integrate them in different parts of the workflow (for example, you can leverage SD's procedural tools to create masks, and Zbrush to sculpt the individual tiles).
This workflow can be used to create all sorts of textures: Sidewalks, stone or brick walls, tile floors, you name it.
This is how I create most of my textures for Overwatch, and the goal of this tutorial is to teach how to make hand-crafted textures like this.

Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live
Links are Interchangeable - No Password - Single Extraction
 

Users who are viewing this thread

Back
Top