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Game Asset Workflow (Blender, Substance Painter, Unreal)

voska89

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Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 779.44 MB | Duration: 0h 56m
A straightforward game art workflow that you can depend on​

What you'll learn
Learn the asset creation workflow from blockout to engine implementation
UV Unwrap quickly using my sharpening/UVing workflow in Blender
Create super clean highpoly bakes using all of the tricks involved in the course
Form a seamless export process from Substance Painter to Unreal Engine (UE5 works as well!)
Create an easy to use master material in Unreal Engine for all of your textured props
Requirements
A Desktop PC or Mac with the necessary specifications to run Unreal Engine 4/5
Unreal Engine 5 downloaded and installed
Blender (or your modelling software of choice)
Adobe Substance Painter (any version)
Recommended: Shotpacker (or any UV packing addon), PureRef (free)
Description
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Introduction - Written
Section 2: Blockout and Pre-Production
Lecture 3 Blockout, gathering references, and Pre-Production
Lecture 4 Blockout and Pre-Production - Written
Section 3: Highpoly and Lowpoly
Lecture 5 Highpoly and Lowpoly Process
Lecture 6 Highpoly and Lowpoly - Written
Section 4: UV Unwrapping
Lecture 7 UV Unwrapping and more
Lecture 8 UV Unwrapping - Written
Section 5: Texturing
Lecture 9 Texturing Process in Substance Painter
Lecture 10 Texturing - Written
Section 6: UE Import and Finale
Lecture 11 Export/Import to UE and Finale
Lecture 12 Finale - Written
Beginner/Intermediate game artists that already have modelling fundamentals but are looking for a clean workflow or tricks to speed up their workflow,Other game developers can also find value in this course, however I don't cover how to 3D model in general, more so the workflow for creating a game asset


Homepage
Code:
https://www.udemy.com/course/gameassetworkflow/

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