What's new
Warez.Ge

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Graphics Shaders: Theory and Practice, 2nd Edition

Lee

Active member
9774aea4-fc92-42da-b524-2e5832d2d92b.png

English | 2012 | ISBN: 1568814348 | 516 Pages | PDF True | 12 MB

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language.​

While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.



DOWNLOAD
uploadgig.com
Code:
https://uploadgig.com/file/download/0a276A5f8E6E12d5/R0SUkrMK__1568814348.rar

rapidgator.net
Code:
https://rapidgator.net/file/ac3d6ca7d53dbe472f282e17d486ad09/R0SUkrMK__1568814348.rar.html

nitro.download
Code:
https://nitro.download/view/7A733BD10043885/R0SUkrMK__1568814348.rar
 

Users who are viewing this thread

Back
Top