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How to Characterize a Character in MotionBuilder: Motion Capture Animation

voska89

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How to Characterize a Character in MotionBuilder: Motion Capture Animation
Content Source:https://www.skillshare.com/classes/...ure-Animation/43429347?via=search-layout-grid
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3D Tutorials
File Size :645MB
In this class you'll learn everything you need to know to successfullycharacterizeyour character in MotionBuilder.​

The success of any mocap project in MotionBuilder depends on how well youCharacerizeyour character. Every time you use a character in MotionBuilder it relies on the characterization in some way: remapping mocap with Actor and Character assets, animating with the Control Rig and Poses, simulations with Rag-doll.
In this class we'll cover:
How to correctlyT-Poseyour characterHow toautomatically complete the mappingprocess if you're using MotionBuilder's naming convention or a Biped character.How to complete the mapping process if you've used yourown custom joint names.Howfixif something goes wrong.
I'll cover all of these topics as I prepare character for editing phase. You'll be able to watch and follow along as I show you every decision I make, and tell you my thoughts as I am doing so.
Get it wrong and you'll not only affect the quality of your mocap data, but you'll also find yourself spending more time fixing problems than you do animating.

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