Free Download Let's use AI to create a 2D RPG in a month and release it on
Published 8/2026
Created by KyungTu Han
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 5 Lectures ( 1h 8m ) | Size: 1.1 GB
Commercial game production using AI
What you'll learn
Requirements
Description
This course covers the entire process of developing game ideas into a playable 2D platform action RPG using Unity and Generative AI.
It does not stop at simply asking the AI to "make a game." You will learn the practical workflow of defining the game scope, drafting a design document using AI, implementing a playable prototype, and then creating characters, monsters, backgrounds, platforms, and animations to apply to Unity.
Through this course, students will be able to master the following
The biggest problem this course aims to solve is the difficulty of saying, "I can use AI tools, but I don't know how to use them to build the game to completion."
There are many instances where code generated by AI does not run in Unity, requests for multiple functions at once complicate the project structure, or stunning images are created but cannot be applied to the actual game. This course presents planning, prototyping, testing, graphic production, animation, and Unity implementation as a single, interconnected process.
It is particularly effective for the following individuals
However, this course is more suitable for those who wish to complete the game by running it themselves and identifying issues, rather than those seeking to use AI-generated results without any review. To ensure a fast pace, the basic installation process for Unity and AI tools is not covered in detail; therefore, you only need to be prepared to install the programs and run the basic screens.
The greatest secret weapon of this course is not the specific features or prompts of certain AI tools, but rather the process of evaluating AI results from a game developer's perspective, based on over 25 years of actual game development experience.
We explain, through real-world projects, which functions to assign to the AI, the scope of requests to make at once, what to check in the generated results, and which gameplay elements should be completed before the graphics. You will learn not only the scenes where the AI generates results but also the judgment process involved in adjusting the scope, identifying errors, and making modifications to fit the game.
Furthermore, instead of fragmented exercises involving only creating design documents or writing code, you will experience the entire production cycle as follows
Idea Refinement → AI Game Design Document Creation → Unity Prototype Implementation → Execution and Error Verification → Graphic Direction Setting → Character & Monster Creation → Animation Production → Unity Application → Gameplay Adjustment → Final Testing
By the end of the course, students will not have merely copied completed code, but will instead possess standards and repeatable workflows for how to collaborate with AI to turn their ideas into small games.
Who this course is for
Homepage
Code:
https://www.udemy.com/course/create-2drpg-using-ai
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