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NextLimit RealFlow | Cinema 4D (3.3.5.0057)

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NextLimit RealFlow | Cinema 4D (3.3.5.0057) | 28.7 mb

Product:NextLimit RealFlow | Cinema 4D
Version:3.3.5.0057
Supported Architectures:x64
Website Home Page :
Code:
www.realflow.com
Languages Supported:english
System Requirements:PC *
Software Prerequisites:Pre-install Cinema 4D R21-R25
Size:28.7 mb
The software developer Next Limit is pleased to announce the availability of RealFlow | Cinema 4D (3.3.5.0057) is a fluid and dynamics simulation tool for the 3D and visual effects industry.

Features added

General
- Added Cinema 4D R25 support.
Fixes
- The collision geometry could get out of sync with the real geometry in animations under some circumstances.

Limitations

General
- RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
- RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.
Meshing
- RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.
Parameters
- RFCFD-358 - File paths can't have unicode characters on macOS.
- RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher.
Rendering
- RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
- RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
- RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
- RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
- RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.

Known bugs

Emitters
- RFCFD-522 - Emitter ID value is not preserved on scene reopening.
Daemons
- RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

Next Limit RealFlowis an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. Simulate anything from a single drop of water to a massive tsunami.

RealFlow | Cinema 4Dgives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow. The latest version utilizes the new technologies in Cinema 4D and also comes with improvements and optimizations.

Cinema 4D Realflow Tutorial - Create Melt & Liquid Animation

Next Limit was founded in 1998by engineers Victor Gonzalez and Ignacio Vargas with a common vision of developing cutting edge simulation technologies. RealFlow, a fluid simulation software, was the first product released. Later on, new first-in-class products came to life such as Maxwell Render and XFlow CFD. In 2018 the company pivoted to new markets expanding its portfolio with three new solutions: Anyverse, RoomBox and BeGraph.




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