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Physics for Game Programmers

voska89

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Grant Palmer, "Physics for Game Programmers"
English | 2005 | pages: 457 | ISBN: 159059472X | PDF | 5,6 mb

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.


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https://uploadgig.com/file/download/c27ea979aAbDd276/xdukj.P.f.G.P.R.rar
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https://rapidgator.net/file/965a2ea3430c8af47c331c70200db5f1/xdukj.P.f.G.P.R.rar.html
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https://nitro.download/view/ADE7654A473E208/xdukj.P.f.G.P.R.rar
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