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The Complete Java Swing Course For Gui Development For 2023

voska89

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Last updated 6/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.38 GB | Duration: 8h 31m
Learn Developing GUI Desktop Applications and Games on Java​

What you'll learn
Discover the concepts behind Java Games Development
Learn the main stages of Game Development
Understand the packages used for GUI (Graphical User Interfaces) applications
Learn the theory of Java programming with Swing and AWT
Requirements
Motivation to learn new Java concepts
Basic knowledge of programming concepts
Description
In the course you will learn the most commonly used methods for developing Games and GUI applications in Java. This course is specifically designed as a complete guide for students who want to advanced in Java GUI Application Development. For that reason each topic is supported by detailed coding exercises , so you can grasp the material easily and refer to it when needed. The course covers the development of applications frame and various methods used to display and interact with functional objects using Java Swing. However, we will also show you practical examples of how to develop java games and applications so you get the complete practice and apply what you have learned.When you finish the course you will have firm knowledge and be able to overtake more advanced topics. In the course you will learn the most commonly used methods for developing Games and GUI applications in Java. This course is specifically designed as a complete guide for students who want to advanced in Java GUI Application Development. For that reason each topic is supported by detailed coding exercises , so you can grasp the material easily and refer to it when needed. The course covers the development of applications frame and various methods used to display and interact with functional objects using Java Swing. However, we will also show you practical examples of how to develop java games and applications so you get the complete practice and apply what you have learned.When you finish the course you will have firm knowledge and be able to overtake more advanced topics.
Overview
Section 1: Introduction
Lecture 1 Important Notes and Course Navigation
Lecture 2 Source Code
Section 2: Java and Eclipse IDE Installations
Lecture 3 Java and Eclipse Installation for Windows
Lecture 4 Java and Eclipse Installation for MacOS
Lecture 5 Java and Eclipse Installation for Windows for Linux
Section 3: Game Basic Principals and Structure
Lecture 6 Game Class Structure
Lecture 7 Coordinate Systems
Lecture 8 Advanced Methods and Packages
Section 4: Java Swing | Classes and Methods
Lecture 9 Java Swing | JFrame and JPanel
Lecture 10 Java Swing | Game Timer
Lecture 11 Java Swing | ImageIcon for Importing Pictures
Lecture 12 Java Util | Random Objects
Lecture 13 Java Sound IO | Play Music
Section 5: Java AWT Classes and Methods
Lecture 14 Java AWT | Graphics and Graphics2D
Lecture 15 Java AWT | KeyListener and ActionListener
Lecture 16 Java AWT | Draw Methods
Lecture 17 Java AWT | Stroking and Filling
Lecture 18 Java AWT | Strings and Fonts
Lecture 19 Objects Intersection in Java
Section 6: Event Handling with Java Swing
Lecture 20 Event Handling Overview
Lecture 21 Abstract Action Class
Lecture 22 Abstract Action Class | Action Tester
Lecture 23 Key Stroke Class | Part 1
Lecture 24 Key Stroke Class | Part 2
Lecture 25 Java Focus Management
Lecture 26 Focus Development | Mouse Focus Class
Lecture 27 Focus Development | Main Focus Class
Lecture 28 Event Handling | Section Conclusion
Section 7: Core Swing Components
Lecture 29 Core Swing Components Ovetview
Lecture 30 Image Icon Class
Lecture 31 JButton Class
Lecture 32 JPanel Class
Lecture 33 Section Conclusion
Section 8: Toggle Buttons
Lecture 34 Toggle Buttons Overview
Lecture 35 Toggle Button Class
Lecture 36 JCheckBox Class
Lecture 37 JRadioButton Class
Lecture 38 Section Conclusion
Section 9: Swing Menus and Pop Ups
Lecture 39 Swing Menus and Pop Ups Overview
Lecture 40 Working With Menus
Lecture 41 Working With Menus | Part 2
Lecture 42 JPopupMenu Class
Lecture 43 Section Conclusion
Section 10: Window Borders
Lecture 44 Borders Overview
Lecture 45 TitledBorder Class
Lecture 46 Creating Custom Borders
Lecture 47 Section Conclusion
Section 11: Root Pane Containers
Lecture 48 Root Pane Containers Overview
Lecture 49 Decorating JFrame Windows
Lecture 50 Desktop Applications: Internal Frame Listener
Lecture 51 Desktop Applications: JDesktopPane
Lecture 52 Section Conclusion
Section 12: Layout Managers
Lecture 53 Layout Managers Overview
Lecture 54 Grid Layout Class
Lecture 55 Box Layout
Lecture 56 Section Conclusion
Section 13: Boxes and Bounded Range Components
Lecture 57 Boxes and Bounded Range Components Overview
Lecture 58 Box Class
Lecture 59 JScrollBar Class: Bounded Change Listener
Lecture 60 JScrollBar Class: Main Class
Lecture 61 JSlider Class: Bounded Change Listener
Lecture 62 JSlider Class: Main Class
Lecture 63 Section Conclusion
Section 14: Practical Lectures | Puzzle Application
Lecture 64 Create Puzzle Buttons
Lecture 65 Display Puzzle Keypad
Lecture 66 Action Listener
Lecture 67 Functional Puzzle
Lecture 68 Add Winning Conditions
Section 15: ** Bonus Lectures **
Lecture 69 ** Special Course Discounts **
Beginner Java Developers,Students willing to learn Java Games Development,Students willing to learn GUI Applications Development,University Students in Computer Science,Employees of IT companies with no prior programming experience


Homepage
Code:
https://www.udemy.com/course/introduction-java-swing-awt/

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