0DAYDDL
Active member
pdf | 4.69 MB | English | Isbn: 978-1592003518 | Author: Stefan Zerbst | Year: 2004
Description:
A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.
Category:Game Programming, Computer Graphics, Video & Computer Games
Code:
https://ddownload.com/u9869pf24lyh
Code:
https://rapidgator.net/file/ad3c3d7bdcc7b9e54b6b85ae2731949f/