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Dungeon Hacks How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games

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David L. Craddock, "Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games"
English | ISBN: 1032052406 | 2021 | 154 pages | AZW3 | 1494 KB
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.​

Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.
Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

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