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Making Music & Rhythm Browser Games

voska89

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Making Music & Rhythm Browser Games: Creating "Audio" Game Mechanics for Phaser.js Gaming Frameworks v3.24+ & v2.x.x (Making Browser Games) by Stephen Gose
English | October 11, 2020 | ISBN: N/A | ASIN: B08L41GX9M | 225 pages | EPUB | 3.76 Mb
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Music & Rhythm" audio game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.​

Discover how to create online "Music & Rhythm" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "audio" games as your imagination can dream of!
You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.
I would like to guide you in creating several styles of "Music & Rhythm" audio game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Music game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

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