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Packt - Hands On Artificial Intelligence With Unreal Engine 2019 Retail EPUB eBook-BitBook
Size: 90 MB
Genre: eLearning | Language: English
Code:
LANGUAGE: English ░ ISBN: 9781788835657 ░ REMOVED: DRM
https://www.worldcat.org/search?q=bn%3A9781788835657&fq=x0%3Abook+%2B+x4%3Adigit
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Learn to build intelligent and responsive Non-Player Characters for your
games with Unreal Engine Game AI. Key Features Understand the built-in AI
systems in Unreal Engine for building intelligent games Leverage the power
of Unreal Engine 4 programming to create game AI that focuses on motion,
animation, and tactics Learn to profile, visualize, and debug your Game AI
for checking logic and optimizing performance Book Description Learning how
to apply artificial intelligence ( AI ) is crucial and can take the fun
factor to the next level, whether you're developing a traditional,
educational, or any other kind of game. If you want to use AI to extend the
life of your games and make them challenging and more interesting, this
book is for you. The book starts by breaking down AI into simple concepts
to get a fundamental understanding of it. Using a variety of examples, you
will work through actual implementations designed to highlight key concepts
and features related to game AI in UE4. You will learn to work through the
built-in AI framework in order to build believable characters for every
game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade,
and Educational). You will learn to configure the Navigation, Environmental
Querying, and Perception systems for your AI agents and couple these with
Behavior Trees, all accompanied with practical examples. You will also
explore how the engine handles dynamic crowds. In the concluding chapters,
you will learn how to profile, visualize, and debug your AI systems to
correct the AI logic and increase performance. By the end of the book, your
AI knowledge of the built-in AI system in Unreal will be deep and
comprehensive, allowing you to build powerful AI agents within your
projects. What you will learn Get an in-depth knowledge about all the AI
Systems within Unreal Engine Create complex AIs, understanding the art of
designing and developing Behavior Tree Learn how to perform Environmental
Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile
and Visualize the AI Systems with powerful debugging tools Extend every AI
and Debug system with custom nodes and functions Who this book is for
Hands-On Artificial Intelligence with Unreal Engine is for you if you are a
game developer with a bit experience in Unreal Engine, and now want to
understand and implement believable game AI within Unreal Engine. The book
will be both in Blueprint and C++, allowing people from every background to
enjoy the book. Whether you're looking to build your first game or expand
your knowledge to the edge as a Game AI Programmer, you will find plenty of
exciting information and examples of game AI in terms of concepts and
implementation, including how to extend some of these systems.
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