jannat
Active member
Packt - Unity 2020 Virtual Reality Projects Learn VR Development By Building Immersive Applications And Games With Unity 3rd Edition 2020 Retail EPUB eBook-BitBook
Size: 57 MB
Genre: eLearning | Language: English
Code:
Unity 2020 Virtual Reality Projects - Learn VR Development By Building
Immersive Applications And Games With Unity 2019. 4 And Later Versions, 3Rd
Edition
LANGUAGE: English ░ ISBN: 9781839217333 ░ REMOVED: DRM
https://www.worldcat.org/search?q=bn%3A9781839217333&fq=x0%3Abook+%2B+x4%3Adigit
■▀▀▀▀▀▀▀▀■
Explore the latest features of Unity and build VR experiences including
first-person interactions, audio fireball games, 360-degree media, art
gallery tours, and VR storytelling Key Features Discover step-by-step
instructions and best practices to begin your VR development journey
Explore Unity features such as URP rendering, XR Interaction Toolkit, and
ProBuilder Build impressive VR-based apps and games that can be experienced
using modern devices like Oculus Rift and Oculus Quest Book Description
This third edition of the Unity Virtual Reality (VR) development guide is
updated to cover the latest features of Unity 2019.4 or later versions -
the leading platform for building VR games, applications, and immersive
experiences for contemporary VR devices. Enhanced with more focus on
growing components, such as Universal Render Pipeline (URP), extended
reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR
devices, this edition will help you to get up to date with the current
state of VR. With its practical and project-based approach, this book
covers the specifics of virtual reality development in Unity. You'll learn
how to build VR apps that can be experienced with modern devices from
Oculus, VIVE, and others. This virtual reality book presents lighting and
rendering strategies to help you build cutting-edge graphics, and explains
URP and rendering concepts that will enable you to achieve realism for your
apps. You'll build real-world VR experiences using world space user
interface canvases, locomotion and teleportation, 360-degree media, and
timeline animation, as well as learn about important VR development
concepts, best practices, and performance optimization and user experience
strategies. By the end of this Unity book, you'll be fully equipped to use
Unity to develop rich, interactive virtual reality experiences. What you
will learn Understand the current state of virtual reality and VR consumer
products Get started with Unity by building a simple diorama scene using
Unity Editor and imported assets Configure your Unity VR projects to run on
VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and
build a VR storytelling animation with a soundtrack and timelines Implement
an audio fireball game using game physics and particle systems Use various
software patterns to design Unity events and interactable components
Discover best practices for lighting, rendering, and post-processing Who
this book is for Whether you're a non-programmer unfamiliar with 3D
computer graphics or experienced in both but new to virtual reality, if
you're interested in building your own VR games or applications, this Unity
book is for you. Any experience in Unity will be useful but is not
necessary.
RapidGator
Code:
https://rapidgator.net/file/446bcc38daa74d315840da75701e1fb1/bb-unity.nfo
https://rapidgator.net/file/25c7dcdcff7d0441ffe13b8d2b24cf3c/bbsduxga.zip
https://rapidgator.net/file/35face1d3e10e106f3ff0c2c84159440/bbsduxgb.zip
https://rapidgator.net/file/19b8af877ee76fc5d2c9a128a650e787/file_id.diz
Code:
https://nitroflare.com/view/C6F4A6189E277FC/bb-unity.nfo
https://nitroflare.com/view/1484C82E3B4CF04/bbsduxga.zip
https://nitroflare.com/view/51EE938E1B21909/bbsduxgb.zip
https://nitroflare.com/view/BF55FA867EDD8E4/file_id.diz