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Packt - Unreal Engine 4 X Scripting With Cplusplus Cookbook Develop Quality Game Components And Solve Scripting Problems 2nd Edition 2019 Retail EPUB eBook-BitBook
Size: 55 MB
Genre: eLearning | Language: English
Code:
Unreal Engine 4. X Scripting With C++ Cookbook - Develop Quality Game
Components And Solve Scripting Problems With The Power Of C++ And UE4, 2Nd
Edition
LANGUAGE: English ░ ISBN: 9781789809503 ░ REMOVED: DRM
https://www.worldcat.org/search?q=bn%3A9781789809503&fq=x0%3Abook+%2B+x4%3Adigit
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Write efficient, reusable scripts to build custom characters, game
environments, and control enemy AI Key Features Build captivating
multiplayer games using Unreal Engine and C++ Incorporate existing C++
libraries into your game to add extra functionality such as hardware
integration Practical solutions for memory management, error handling,
inputs, and collision for your game codebase Book Description Unreal Engine
4 (UE4) is a popular and award-winning game engine that powers some of the
most popular games. A truly powerful tool for game development, there has
never been a better time to use it for both commercial and independent
projects. With more than 100 recipes, this book shows how to unleash the
power of C++ while developing games with Unreal Engine. This book takes you
on a journey to jumpstart your C++ and UE4 development skills. You will
start off by setting up UE4 for C++ development and learn how to work with
Visual Studio, a popular code editor. You will learn how to create C++
classes and structs the Unreal way. This will be followed by exploring
memory management, smart pointers, and debugging your code. You will then
learn how to make your own Actors and Components through code and how to
handle input and collision events. You will also get exposure to many
elements of game development including creating user interfaces, artificial
intelligence, and writing code with networked play in mind. You will also
learn how to add on to the Unreal Editor itself. With a range of task-
oriented recipes, this book provides actionable information about writing
code for games with UE4 using C++. By the end of the book, you will be
empowered to become a top-notch developer with UE4 using C++ as your
scripting language! What you will learn Create C++ classes and structs that
integrate well with UE4 and the Blueprints editor Discover how to work with
various APIs that Unreal Engine already contains Utilize advanced concepts
such as events, delegates, and interfaces in your UE4 projects Build user
interfaces using Canvas and UMG through C++ Extend the Unreal Editor by
creating custom windows and editors Implement AI tasks and services using
C++, Blackboard, and Behavior Trees Write C++ code with networking in mind
and replicate properties and functions Who this book is for If you are
really passionate game developer looking for solutions to common scripting
problems, then this is the book for you. Understanding of the fundamentals
of game design and C++ is expected to get the most from this book.
RapidGator
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Code:
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https://nitroflare.com/view/03698EFDB40E58C/bbz2lcda.zip
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