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PeregrineLabs Yeti 5.2.2 (x64)

voska89

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Free Download PeregrineLabs Yeti 5.2.2 | 614.0 mb
ThePeregrine Labsdevelopment team is pleased to announce the availability ofYeti 5.2.2, is node based tool for creating instanced feathers, fur, or hair within Autodesk Maya. This major update focused on artist quality of life and workflow optimizations
Owner:Peregrine Labs
Product Name:Yeti
Version:5.2.2
Supported Architectures:x64
Website Home Page :
Code:
https://peregrinelabs.com/
Languages Supported:english
System Requirements:Windows & Linux *
Software Prerequisites:pre-installed Autodesk Maya 2024, 2025 and 2026
Size:614.0 mb.​

PeregrineLabs Yeti 5.2.2 Released: 29/04/25
Dependencies:MtoA 5.5.1.0, Arnold 7.4.1.0, V-Ray 7.00, Renderman 26.3, Redshift 2025.4.1, 3delight 2.9.122
Changes & Bug Fixes
- updated to Redshift 2025.4.1.
- updated to Renderman 26.3.
- added V-Ray Maya 2026 support.
- fixed a bug in the Clump node that was causing potential issues in downstream Scraggle nodes.
- added Maintain Length parameter to Clump node.
- added support for textures with relative ✅File Names.
Yetiis Peregrine Labs major product focused on producing procedurally generated solutions such as fur, feathers and leaves within Autodesk Maya. The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.
Scattering objects along fibers in Yeti
Here I show you method which you can use for scattering any objects like snow, dust, any particles or even grass or leaves along the fur. I hope it's helpful for you.
We are a privately held Canadian company with our studio located in the beautiful Dundas Valley Conservation Area less than an hour from Toronto. With a pedigree in the visual effects and animation industry thePeregrine Labsteam has over 25 years experience working on some of the most memorable projects in cinema's recent history. Our love of storytelling and the opportunities before us led to the founding of a sustainable studio with the goal of researching and developing new platforms to create memorable experiences.



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