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Texturing And Baking Game Assets In Zbrush, Xnormal And Ndo

voska89

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Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 415.87 MB | Duration: 0h 47m​

Learn the pipeline of creating game assets using these powerful applications!
What you'll learn
Learn the basics of baking your game assets using the pipeline of ZBrush, xNormal, and nDo
Requirements
ZBrush, xNormal, and nDo
Description
In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset! About the Instructor: Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Overview
Section 1: Basics of Sculpting, the Low Poly, and UVs
Lecture 1 Introduction
Lecture 2 Exporting the Sculpt
Lecture 3 Preparing for the LP Mesh
Lecture 4 Introduction to Decimation Master
Lecture 5 Introduction to UV Master
Lecture 6 Finalizing UVs
Lecture 7 Reassigning Smoothing Groups
Section 2: Baking and Renders, and Final Presentation
Lecture 8 Introduction to xNormal
Lecture 9 xNormal 3D Viewer
Lecture 10 Finalizing the Bake
Lecture 11 Introduction to nDo2
Lecture 12 Final results in Marmoset
Lecture 13 Closing Thoughts
Lecture 14 Bonus Lecture: Further Learning with 3dmotive
Beginner game artists, or intermediate users interested in learning a new pipeline for their work


Homepage
Code:
https://www.udemy.com/course/3dmotive-texturing-and-baking-game-assets-in-zbrush-xnormal-and-ndo/

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